phantasmal force 5e roll20. Here's what the text of Phantasmal Force says about dealing damage:. phantasmal force 5e roll20

 
 Here's what the text of Phantasmal Force says about dealing damage:phantasmal force 5e roll20  Classes: Bard, Sorcerer, Warlock, Wizard

The target can use its. We also have Sage Advice confirmation. Crown of Madness. 1/day each: entangle, phantasmal force; 2/day each: disguise self, invisibility (self only) Reckless. The spell tries to set the Charmed condition and fails entirely. Phantasmal Force 2nd Level · Illusion Casting Time: 1 action Range: 60 feet Components: V S M (a bit of fleece) Duration: Concentration, 1 minute You craft an illusion that takes. this isn't creative. Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch. 2 Enchantment. if i make a silent image of a tree, everyone can see it. Question that came up at last night's D&D table, on one of the most contentious spells, Phantasmal Force!Hoping to hear how you would rule it! Context: The Bard casts Phantasmal Force on the enemy drow warrior, making it believe that a 10ft-tall minotaur is bearing down aggressively on it. Read more. Any turn in which the target of Phantasmal Force is interacting with the illusion (or investigating it) is a turn in which it is not attacking the party. The pixie has advantage on saving throws against spells and other magical effects. Phantasmal force is basically 10d6 across the span of 10 rounds if the target fails the initial saving throw, no attack rolls And whatever the caster does with the phantasm Edit: I don't really care about the downvotes but just for clarification, I meant that aside from what the caster does with the phantasm, the spell deals what is basically. Duration: Concentration, up to 1 minute. The phantasm includes sound, temperature, and other stimuli, also evident only to the creature. The target must make an Intelligence saving throw. Whereas the Cleric 5e receives its powers from various DnD gods, and the Sorcerer 5e draws strength from a magical bloodline, the Warlock paid for its power through a pact made with a. We've included lists of all the rules, spells, monsters, classes, and items for you to peruse and quickly reference during your games. The phantasm includes sound, temperature, and other stimuli, also evident only to the creature. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Mind Blank makes you immune to Divination spells. A couple of scenarios: 1. We’re a pure Warlock, baby. The target explodes with a dazzling display of colors. Here is a shot of the setup and the output. That will most likely trigger one, because real masks usually don't do that. 264 PHB) is an illusion that takes root in the mind of the target creature. Storm King's Thunder - Level 1-11+. The range for Phantasmal Force is only focused on the target…Spell Description. Phantasmal Killer: Great spell that scales and can provide a ton of damage if the creature fails a couple saves. These digital rulebooks are accessible in any browser and integrated into Roll20! The D&D DM Starter Bundle includes the Player's Handbook, Dungeon Master’s Guide, Monster Manual, and D&D Essentials Kit. It's a great spell for both scouting and a free pass out of jail when you are in trouble. The target must make an Intelligence saving throw. An unwilling target can make a Charisma saving throw, and if it succeeds, it is unaffected by this spell. "RPGBOT" Kamstra October 14, 2023. Phantasmal force – This is a very strong and twinable effect that can severely impair one (or two if twinned) enemies. A continual flame can be covered or hidden but not smothered or quenched. Dissonant Whispers: (1st-level enchantment, 60 feet, V) Force a target to make a Wisdom saving throw. Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. A barlgura has a 30 percent chance of summoning one barlgura. Level: 2. Phantasmal Force. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Each round on your turn, the phantasm can deal 1d6. Illusions shouldn't (and realistically can't) be entirely creative and unique applications every time. They’re powerful frontline combatants who use a devastating mix of curses, melee prowess, and arcane abilities to further their. This spell channels vitality into plants within a specific area. The Wizard casts Mind Blank every night before bed:. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 1 minute You craft an illusion that takes root in the mind of a creature that you can see within range. This spell has no effect on undead or constructs. Parting Notes Hexblade offers some of the greatest flexibility of any class in. They also help us understand how our site is being used. Hex. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. This means that Silence’s area of effect is effectively. Components – V, S. Classes: Bard, Sorcerer, Warlock, Wizard. Range: Self. will: alter self (can become Medium-sized when changing his appearance), detect magic, dispel magic, phantasmal force 3/day each: confusion, dream, mislead, programmed illusion. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane. Revolutionize your game today! Phantasmal force is the weaker of the two spells; a 2nd-level illusion spell available to bards, sorcerers, wizards, Arcane Trickster rogues, and warlocks of the Archfey and the Great Old One. Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell. You can move the hand up to 30 feet each time you use it. You create three rays of fire and hurl them at targets within range. the True Seeing spell doesn't reveal your invisibility) but also you can't gain their benefits (e. Phantasmal Force-- Range: 240'; Duration: concentration. The D&D 5E by Roll20 sheet has all of the functionality of a pen and paper character sheet, and much more. You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. 3 Abjuration. The key points of Phantasmal Force are (PHB p264): You craft an illusion that takes root in the mind of a creature that you can see within range. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster. On a failed save, the target takes 2d6 bludgeoning damage and is. spells, requiring no material components: At will: charm person, crown of madness, detect magic, dispel magic, dissonant whispers 3/day each: counterspell, darkness, dominate person, sanctuary. Instead, it states. Components V, S, M. Phantasmal force in 5e is arguably the most arguable spell. The first time it enters a creature's space on a. They also help us understand how our site is being used. If you want something a little more complicated you can try my script. The Phantasmal Force spell is a really fun spell to use for characters who specialize in illusion magic. When you're talking to anyone else, say they don't see anything/you don't know what they're talking about. They also help us understand how our site is being used. The Compendium can only contain the spells, class, races, magic. The best way to deal with Phantasmal Force is: If it makes a creature believe something, and react then it works. Range – 120 feet. The pcs doubled back and left the dungeon. If the named target isn’t within range, the lance. When you're talking to the player it's affecting, tell them its there. So the Orc deals more damage but against enemies that use magic, the gnome has the advantage of a much higher chance to save against debilating spells like hold person or phantasmal force. (Given this naming pattern, I’m not sure why they’re called “yugoloths” instead of just “loths. ) that is located within WoTC's Systems Reference Document. In DnD 5e, flanking is an optional rule meant to represent the combat advantage you gain when you and your allies attack an enemy from multiple directions. Instead: I'm curious how my fellow Dungeon Masters handle the above. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. phantasmal force to make it appear as if the party (one member carring a torch) just ran around the corner. tv/afterdisbooty And now you too can play with the amazing art and assets we use. A comprehensive list of all official spells for Fifth Edition. Range: 60 feet. Of Class: Bard, Sorcerer, Warlock (Archfey, Great Old One), Wizard. Phantasmal Force is a Lvl 2 Spell from the Illusion school. Phantasmal Force 5e | D&D Spell Guide for 5th Edition D&D. For example: "I phantasmal force a bag over the head of this guy" - "Ok he now thinks he has a bag stuck on his head which he can't remove, he is blinded. This spell has no effect on undead or constructs. Additionally, the target must succeed on a Constitution saving throw or be blinded until the spell ends. So a player made a creature that is attacking a monster. Sanctuary: (1st-level, 1 bonus action, 30 feet, 1 minute, V/S/M (a small silver mirror)) For the duration, the target is protected. The creature takes a −1 penalty to attack rolls and ability checks that rely on sight. We’ve redesigned the tutorial and implemented community. On a failed save, the creature must choose a new target or lose the attack or spell. Deafen the target by emitting an extremely loud sound that drowns out all else. So choose something that could cause inaction from the target. The spells available to all Genie Warlocks are ok. 2nd. If targeted by an attack or harmful spell, the attacker must make a Wisdom saving throw. The target must make an Intelligence saving throw. 检定成功则目标意识到该幻像是一个幻术,法术随即终止。. Duration; One minute of concentration School; Illusion Class; Bard, Sorcerer, Wizard, and some Warlocks Damage/Effect: Psychic Attack/Save: Intelligence Level: 2nd Save Components; V, S, M (a smidgeon of fleece), Concentration Summary of the Spell: You. Roll20 uses cookies to improve your experience on our site. You might indeed want to make phantasm of something that's not easy to make a "reality check. Roll20 uses cookies to improve your experience on our site. Enter the name for your Campaign. Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 1 minute You craft an illusion that takes root in the mind of a creature that you can see within. Maximillian's Earthen Grasp. The target must make an Intelligence saving throw. You craft an illusion that takes root in the mind of a creature that you can see within range. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. The target of Phantasmal Force must make an intelligence saving throw or see an illusion that takes form within their mind. Spell Level: 2. b) secondary effects - such as the fact that you can't cast any spells in a silence would NOT apply - you could totally cast a spell while in a Phantasmal Force Silence. Map Makers. 1/day each: entangle, phantasmal force; 2/day each: disguise self, invisibility (self only) Reckless. This can mimic several other spells if you use it creatively. You craft an illusion that takes root in the mind of a creature that you can see within range. Sometimes I over-plan leveling up my Bard but the way they change spells is SOOO slow and then we level very slowly in this campaign so I plan. They also help us understand how our site is being used. . Synaptic Static works for all four primary mages. Check out the. (emphases mine). The list starts with “Battle Axe:” and ends with “Zone of Truth” •    Ctrl+f search in the notepad document and be sure to delete the Roll20 Posting information between “Yowel” and “Abhorrence” (my name, my roll20 avatar, the date of the posting, hyperlinks to report, quote, ect). Phantasmal Force allows for extra damage with the psychic damage caused by the attack. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. They are not terribly complex. Synaptic Static Mental Prison. Roll a d20 at the end of each of your turns for the duration of the spell. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. The D&D 5th Edition compendium contains all the rules and information that you need to run a 5E fantasy game using the world's most popular roleplaying game system. 264 PHB) is an illusion that takes root in the mind of the target creature. On a failed save, the target becomes charmed by you for the duration. We've bought the PHB and use the charactermancer for leveling up. The Default Roll Template is available in all Roll20. Vampire 5e looks like they got an official roll20 sheet made, anyone have any insight into drawing the desire for a werewolf. This sourcebook provides you the tools and tips to help create your characters, equip them, and send them out into the world. Phantasmal Force. ’s level piercing damage + 1d6 force damage. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). The D&D 5th Edition compendium contains all the rules and information that you need to run a 5E fantasy game using the world's most popular roleplaying game system. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. It also includes many of the best parts of 4th Edition, but with simplified, streamlined mechanics. 2nd-level illusion. of it. Shield - DND 5th Edition. sounds like your dm didn't read the full text. You've got that mixed up. Movement. 6th Level. If it attempts to make a creature do something or inflict a condition, then it fails. This spell has no effect on undead or constructs. Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination. Hit: (2d4 + 3) slashing damage. The target must make an Intelligence saving throw. Instead of attempting to cheat a condition, use the actual spell to manipulate the creature's psychology, it's a more creative and skilled use of the spell. D&D 5e Shaped NPC & Spell Importer. Hold Alt and Double Clicking a token. Submitted: April 2022. Blade Flourish is the subclass’s signature ability, and it’s awful. Chromatic Orb. Ball bearings. It can't inflict any conditions. She takes 5 (1d10) force damage if she ends her turn inside an object. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. To create a new game, click on the Start New Game option from the site menu. Pyrotechnics. Shadow Blade 5e DM Tips. Target: A humanoid that you can see within range. Here's what the text of Phantasmal Force says about dealing damage:. A creature restrained by the vines or one that can touch the creature can use its action to make a Strength check against your spell save DC. 5th Level. The Complete Virtual Tabletop. Here you go typo and all. so far. Where most Warlocks tend to function as a “blaster” type character, Hexblades prefer to get up close and personal. It's no more boring than a fighter swinging a sword. Target: Creatures of your choice that you can see within range and that can hear you. Enthrall. Make a melee spell attack against the target. Disclaimer: All instances of real/reality used in this answer are with respect to the target thinking they're being affected. Holding Shift and Double Clicking a token OR Holding Shift and Clicking on a character in the journal. These digital rulebooks are accessible in any browser and integrated into Roll20! The D&D DM Starter Bundle includes the Player's Handbook, Dungeon Master’s Guide, Monster Manual, and D&D Essentials Kit. Components: V, S, M (a bit of fleece) Duration: Concentration, up to 1 minute. Cantrips – mold earth Spells – –healing word, +aid, +absorb elements. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Im lvl 6, with 1 level of rune scribe. Target: A humanoid that you can see within range. Wall of Force. You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. ( If not used in a roll, the header will appear at the top of the roll template as a purple bar with no text. You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. In normal dnd the point of the spell is to trick enemies along with doing damage , like making an ilusion of a fake enemy attacking them , so they waste their turn attacking the illusion, or something in that vein. Fire Form: The elemental can move through a space as narrow as 1 inch wide without squeezing. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall (i. the True Seeing spell doesn't reveal your invisibility) but also you can't gain their benefits (e. At Higher Levels: When you cast this spell using a spell slot of 2nd. Roll20 uses cookies to improve your experience on our site. Challenge 1 (200 XP) Cunning Action. Usable By: Bard, Sorcerer, Wizard. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes. . The Hexblade is a Warlock subclass that was introduced to 5e in Xanathar’s Guide to Everything. A Bestiary of Fey Creatures . You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. as the spell Phantasmal Force can be used on every creature that is not a construct or undead the caster in my group I am dming is using it frequently on monsters. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. Magic Circle Against Evil. 7th level (1 slot): finger of death. You create a sound or an image of an object within range that lasts for the duration. Alright, alright, the only good int save spell. Characters just reciently reached the level to have access to 8th and 9th level spells. 1st Level. This spell doesn't protect the warded creature from area. 7th level (1 slot): finger of death. Magic Circle Against Good. Mind Spike. "These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Type: 2nd-Level Illusion. The lady's hands are bruised and muddy, and she weeps pitifully into them. Duration – Instant. The charmed target is incapacitated and unaware of its surroundings. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. g. which is so far fine, because then he can take the 1D6 physic damage. Circle of Spirits. Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “upward to the northwest at a 45-degree angle, 300. The target must make a Strength saving throw. Target: A creature of your choice that you can see within range. We've included lists of all the rules, spells, monsters, classes, and items for you to peruse and quickly reference during your games. We have already talked about Phantasmal Force 5e in detail, but what is phantasmal killer 5e? Unlike the former spell, the Phantasmal killer is a 4th level spell which means it is. Range – 120 feet. A dart deals 1d4+1 force damage to its target. You've made a pact with a deathless being, a creature that defies the cycle and life and death, forsaking its mortal shell so it might eternally pursue its unfathomable ambitions. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such. mind of a creature that you can see within range. That all. Compare its text to Major Image's, which specifically says that it can be moved and tells you how to do it. Create Characters Outside the VTT Create unlimited characters in the Character. It can innately cast the following spells, requiring only verbal components: At will: detect evil and good, detect magic, detect thoughts. Phantasmal Force does a bit more damage as a pure disable absent party synergy, but Hold Person has the potential to cause substantially more damage based on party synergy. A round represents about 6 seconds in. Range: 60 feet. The darts all strike simultaneously and you can direct them to hit one creature or several. The 5e character sheets handle critical damage as an added value (7+2) for example, where 7 is the normal damage and the +2 is from the crit, rather than multiplicative. You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Unleash the full potential of Phantasmal Force in D&D 5e with our comprehensive guide. Continual Flame. D&D 5E by Roll20 (previously known as the "5th Edition OGL" sheet), is the Official 5E character sheet, and is by far the most used character sheet on Roll20. Claws. Just getting spell slots up to level 4 and have a maximum of 11 spell slots at 20th Level. Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. Forum Champion. The barlgura's long jump is up to 40. It's a tragedy what they did to Phantasmal Killer in 5e (and its 9th level big brother, Weird). ) Given the rules for the spell: Phantasmal Force (Illusion/Phantasm) Level: 3. 8th level (1 slot): mind blank I feel like illusion spells can sometimes get short shrift from DMs so I like to look for a reason to say yes to someone's creativity. The first option there is probably the best, but it's not as restrictive as you might think. Teleport. Any creature that can’t be charmed succeeds on this saving throw automatically, and if you. Ghosts of Saltmarsh - Level 1-12. Blight. Image from Forgotten Realms Fandom. Components: V S. Hex 5e. Level 5. 🆗 Spike Growth (Dao) Until you start fighting flying monsters, this is the ultimate control spell. Superior Invisibility. Phantasmal Killer. There is good user support for working with this sheet on the Roll20 forums. Sanctuary. place that in an action on the Actions and Abilities tab and choose the use as token action option. By continuing to use our site, you consent to our use of cookies. Roll20 uses cookies to improve your experience on our site. For each spell of or higher on the target, make an ability check using your spellcasting ability. Burning in 5e just does some limited damage and isn't as life. 3rd level (3 slots): counterspell, fear, fireball. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell. Like an ebony darkness it prowls the land and safety is but an illusion, for it watches from every shadow and ponders possibilities. Phantasmal Force. Phantasmal Force: Just to Be a Dick. The series "Spell Focus" is intended as a starting point for discussing specific spells and their uses. The pursuing orcs only saw a brief glimps -not enough to second guess. You craft an illusion that takes root in the mind of a creature that you can see within range. On a hit, the target takes 2d6 fire damage. Simple Phantasmal Force 5e Spell Text. This could easily be mirror image, heat metal, and more. The next time you hit a creature with a melee weapon attack during this spell’s duration, you weapon flares with a bright light, and the attack deals an extra 3d8 radiant damage to the target. I can't think of any reason to use the spell. In this epis. Choose an area of flame that you can see and that can fit within a 5-foot cube within range. Magic Aura. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Get started for free. Best Illusion Spells 5e 15. 2e PF (the 1st-level spell) turned into Minor Image in 3e. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. The creature doesn’t move into obviously dangerous ground. By continuing to use our site, you consent to our use of cookies. A spectral, floating hand appears at a point. Thunderwave. Phase Spider. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends. Classes: Bard, Sorcerer, Wizard. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Anyone have good examples of either spell being used in fun, crazy or deadly ways? note: going with Pact of the Chain if that helps for ideas. For example, if a certain character has a +10 bonus to, say, Perception, then the roll of 1d20+10 for a Perception check should. Let’s go over just why Mind Sliver is a good choice for any full caster, as well as some rules clarifications. Mainly in CoS. By continuing to use our site, you consent to our use of cookies. From the “Start New Game” option…. The Dungeons & Dragons Player’s Handbook has arrived on Roll20! Ready to play? Build unlimited 5e characters on Roll20 Characters! 13 new backgrounds (including the. Pressing Shift+Z as the GM. Discover tactical combat uses, clever out-of-combat trickery, and key character builds. 18. I have created some video guides on how to get set up playing Star Wars FFG as well as some tips and tricks for GMs. Phantasmal Killer has always been a corner case looking for places to happen. Simply, this.  who mentioned this in response to a user wanting easy control over the global mod flags of the Roll20 5e sheet. You attempt to beguile a humanoid that you can see within range. You attempt to reshape another creature's memories. Roll20 uses cookies to improve your experience on our site. Seeming. The target must make a DC 14 Constitution saving throw, taking 10 poison damage on a failed save, or half as much damage on a successful one. Roll20. A young lady kneels in front a mound of freshly moved dirt. Alternatively, you can shape the wall into a sphere up to 30 feet in diameter centered on a point you choose within range. This illusion spell in Dungeons & Dragons creates a reality that exists only in the mind of the target, leading to endless strategic possibilities. Phantasmal Force does not directly impose conditions, but its spell text allows you to create effects that might duplicate them (depending on your DM) on a failed save. 2. creatures it can see as enemies until the spell ends. Instead of dealing damage, the vampire can grapple the target (escape DC 13) These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Bard spells borrow a lot from the Wizard and a few options from the Cleric, but with a distinct focus on support spells, illusions, and enchantments. detect thoughts, mirror image, phantasmal force, suggestion. An incorporeal creature isn't affected. ) Play the Classic Adventure! A sinister force, long thought destroyed, stirs from the black hole that spawned it. One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. On a failed save, you. As stated in the PHB (Player’s Handbook), Flaming Sphere is a 2nd level conjuration spell. Enemies Abound 3rd-level enchantment Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 1 minute You reach into the mind of one creature you can see and force it. Roll20 Beginner Overview: Learn the Basics!Phantasmal Force 5e might be the answer you’ve been seeking. At the end of each of the target’s turns before the spell. they all see the same. At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. For these reasons, not only does Phantasmal Force not impose a condition, but attempts to continue to argue it does are rude and not appreciated. but with phantasmal force. Range: 10 feet. The Player’s Handbook is the essential core reference for every Dungeons & Dragons roleplayer.